Category Archives: RPG
Legends of Amberland available for Wishlisting on Steam!
The Steam Store page for Legends of Amberland: The Forgotten Crown has been set up.
Release: Q1 2019
Legends of Amberland – Trailer
Legends of Amberland – progress update
Legends of Amberland – progress update
Legends of Amberland – progress update
Create party screen. Also explanation of encumbrance system.
Legends of Amberland – progress update
Legends of Amberland: The Forgotten Crown – progress update
I’m focusing right now on the editor and other tools aimed at making my life easier when I make the content 🙂 Technicalities have been more or less sorted out and I’m starting working on the first playable map.
Legends of Amberland – early video
The first video for Legends of Amberland available!
Legends of Amberland: The Forgotten Crown
I would like to announce a new game I’m working on. It’s a classic, old-school, party-based RPG for PC.
Inspiration:
The game is a classic western RPG inspired by the games from the 90s. Basically, it’s the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic and slightly humorous. One that does not take tons of hours to complete or require endless grind to progress. Something that caters to players like me who don’t have 40 hours to beat one game but still like to play and have a sort of nostalgia for the way games were made in the old days.
It was inspired by Dungeon Master, Eye of The Beholder 2, Might & Magic 3-5, Crystals of Arborea (a not so well known prequel to Ishar series), GoldBox series (Champions of Krynn, Dark Queen of Krynn, etc).
Core design choices:
1) Classic, 90 degree rotation, FPP, turn-based, tile movement RPG.
2) Party-based (7 party members assembled upon start).
3) Open world with a big overworld to explore.
4) Fast paced combat. Quick travel. Easy inventory management. No grind.
5) Light, fairy tale like fantasy, epic story about heroes on a noble quest.
Mechanics:
Mechanically it’s 100% turn based (so you can go and make tea in the middle of a fight) with grid movement and 90 degree rotation. All this very fast paced, both combat and travel is really fast. The goal was to cut down the boring parts and flesh out the fun parts. Also, there is no loading screen when changing locations or other slowdowns 🙂
Overall, the mechanics are pretty traditional and straightforward with modern additions like equipment encumbrance system.
World and Storyline:
Storyline is a fairy tale, mythical heroic fantasy. You are the good guys on a quest to fight the forces of evil (no moral choices). The world is non linear, with very few locked areas. You basically can go anywhere and do things in different order. In addition you can choose a different set of quests to finish the game (but those are not mutually exclusive, so you can finish all quests if you like). It’s more like a world driven than a story driven. The priority was to make the world feel alive and let you explore it as you wish than follow a linear list of quests.
The game starts when the royal wizard finds out about an old crown that belonged to the royal family since generations. Yet, strangely no one ever heard about the crown and there was just a single mention of it in the royal annals. Upon further study he discovered that there has been cast a powerful spell of forgetfulness of unknown origin which caused everyone in the whole land to forget the crown ever existed. Without knowing who or why went into such trouble to conceal the existence of the crown he decided to investigate it. He summoned a party of noble heroes and tasked them with finding whereabouts of the mysterious crown and the origin of the spell.
Release date:
The game is planned to be released around 2018 – 2019.