Category Archives: Automobile Tycoon

Games now also available on Itch.io

Stellar Monarch (including the DLC), Automobile Tycoon, Legends of Amberland: The Forgotten Crown now are available on itch.io online store.

Link: silverlemurgames.itch.io

Automobile Tycoon version 1.00

Version 1.00 released

Today Automobile Tycoon leaves Early Access with the release of the final version 1.00. All bugs and issues reported during the EA have been fixed and the game is ready to be played by regular players now. I would like to thank all players who participated in the EA for their reports and comments and for trying the game of course.

The game is getting a standard post release support, like my other games, for the upcoming years. It means especially critical bug fixes.

– [misc] Polish and cleanup preparing for the final release (upgraded engine, removed remaining testers notices and options, minor alterations of the interface, final testing)

Automobile Tycoon version 0.24

Version 0.24 released (BETA)

Standardization of Office and Design rooms list of cars. Several people got confused how it works, and indeed, listing all the cars, not only the ones under design, makes more sense. So, it was changed. Translation finished (now the game supports fully EN, DE, FR, RU, PL).

– [feature] Added list of existing cars (not under development) to the Design room list of cars. Also added “Archive car” button to Design screen. This was made to avoid confusion and to standardize Office and Design rooms behaviour.

– [translation] Added DE language.
– [translation] DE manual translated.
– [translation] FR manual translated.

– [fix] Not exactly a fix, but the code was reviewed and several vulnerabilities were patched.

NOTE: All save files before v0.24 will have weird “Archive car” button behavior, for cars finished before v0.24 the archive button will work from the Office screen only. Do not report it as a bug 🙂

Automobile Tycoon version 0.23

Version 0.23 released (BETA)

Balance adjustments and fixes. The car costs structure have been changed significantly but I tried to keep overall costs similar to previous versions, so now different car design strategies might be preferred but overall cars should cost the same. Still, if you have an old save and wanted to finish your game under the old rules you can downgrade to v0.22 which can be found under “legacy” Beta branch on Steam.

I would also like to thank all the people who report bugs. Especially the small trivial ones, which are very easy to fix and which exist only because I didn’t know of their existence. So a big thank you to all the people who take the time to report them! You are a great help.

– [translation] PL manual translated.

– [balance] Cars costs rebalanced (engines, chassis, body).
– [balance] Limousines and other luxury/big cars have significantly higher body cost now.

– [fix] Engine and chassis cost having no effect on car’s final cost.
– [fix] Last selected measurement system forgotten after restart.
– [fix] Company chosen colour ignored upon game start.

Automobile Tycoon version 0.22

Version 0.22 released (BETA)

A lot of stuff related mostly to translations also finished reports saving. FR translation ready.

– [feature] Translation related code (finished some strings and redone reports code to support translations).
– [feature] Reports are saved now (those were not saved in the previous version since those were unfinished and not compatible with translations).

– [translation] FR translation done (note that translation might be not fully complete, especially when a new version is introduced there might be a few texts missing). Manual not translated yet.
– [translation] RU manual translated.

– [interface] Language selector on the main menu (flags on the left).
– [interface] New end turn button (image instead of text).

Automobile Tycoon version 0.21

Version 0.21 released (BETA)

The last version this year. First of all, change language was moved from experimental to regular options (can be accessed from quick menu). At the moment we have PL and RU translation ready, FR will be in the next version, DE probably within 2 months. In addition I have rebalanced some stuff (speed and acceleration) and cars base specs were adjusted depending on car type (for example sports cars are generally faster than pickups even in case of the same weight to power ratio since those are built for speed, limousines cars have heavy bodies and so on). And traditional interface improvements aimed to make more intuitive.

– [feature] Translation moved to regular options (also improved translation code, made the selection saveable, etc).
– [feature] Body weight, top speed and acceleration affected by car type.

– [translation] PL translation done (note that translation might be not fully complete, especially when a new version is introduced there might be a few texts missing. Manual not translated yet).
– [translation] RU translation done (note that translation might be not fully complete, especially when a new version is introduced there might be a few texts missing. Manual not translated yet).

– [balance] Easier to increase top speed for low speeds and harder for high speeds.
– [balance] Acceleration much harder to increase.

– [interface] Improved and fixed some tooltips.
– [interface] World screen show number of “virtual” sales offices due to strategy.
– [interface] World screen shows number of our cars sold in this region with a tooltip explaining how to enable distribution in this region.

– [fix] Various small fixes.

Also, I would like to send my Christmas wishes to all players, youtubers, press and fellow developers. May our Lord’s blessing be with you and your family this year, next year and always. Happy Christmas!
(to be clear, this wishes also apply to infidels, heretics and my atheist friends :))