Author Archives: Chris

Stellar Monarch version 1.18

Version 1.18 released

A bit of everything. Balance adjustments, interface improvements, new art assets, new character names, bug fixes, etc.

– [feature] Ethnics for characters (different name themes). Now characters can have different flavours of names.

– [balance] Slightly increased the effect of Fleet budget (finances).
– [balance] Doubled trade income.

– [misc] All fleets start with default squadron composition (to avoid confusion).

– [interface] Added tonnage per squadron (and projected tonnage) to Shipyard tonnage tooltip.
– [interface] More art assets for character portraits (hair and beard styles).

– [fix] Sometimes sound not playing on game logo screen.
– [fix] Autonomous fleet sometimes ignoring cancel conquest order.

Automobile Tycoon version 0.20

Version 0.20 released (BETA)

Beta is here! So, with this update the game is more or less feature complete (there probably will be some additional features along the way). Now I’m focusing on balancing and polish. If you find any spelling mistakes, cosmetic interface things and so on, please post on the steam group. Also translation to several languages in planned.

This version introduced a lot of smaller improvements. Also the experimental feature translation to other languages seem to be working quite well, so probably it will be moved to regular options in the next version or so.

– [feature] New cars start being distributed in all regions with sales offices (instead of just in home region) by default.
– [feature] Finished experimental feature translation to Polish (more languages will be coming soon!), to enable it go to Options and enable experimental features.

– [misc] Driveability renamed to Handling.

– [balance] Harder on high difficulty levels and easier on low difficulty levels (AI car prices adjusted).

– [interface] Finished all tooltips (car & component designer).
– [interface] Made it more clear that model is not sold in ANY region (red notice).
– [interface] Smaller font for regions without any sales offices on car details screen (distribution).
– [interface] Added sold cars per model in a tooltip and car icons to Quarterly report.
– [interface] Added moving cars animation to the main menu screen (animation speed of those cars depends on difficulty level selected :)).
– [interface] Adjusted main menu colors, position of elements, etc. Also added a link to Stellar Monarch and the official website.

– [fix] Fixed idle belt cosmetic bug (when you were stopping making a car in your factory and idle a belt, the level of production was displayed incorrectly, also workers were retained).
– [fix] Various small fixes.

Automobile Tycoon version 0.16

Version 0.16 released

The last Alpha version! The next one will be Beta and from now on we will focus on balance, polish, translation and the like. The biggest feature in this version is board of directors, a meeting organized once per decade where you can decide on a long term strategy of the company. Also other nice features.

– [feature] Board of Directors meeting. It’s done once per decade and it allows you to choose a strategy your company will follow. The chosen strategy will be in effect till the next Board of Directors meeting. You can call a meeting faster (Office/Phone) but it will cost you extra.
– [feature] Music changed to playlist (now the music changes during the game, chosen randomly).
– [feature] Sales offices finished.
– [feature] Experimental feature (need to be enabled via options), translation to Polish (unfinished!) It’s intended for testers rather than for generic public (not everything is translated), just to test if it works.

– [balance] Administration and distribution costs adjusted.

– [interface] Added market share bars to the world map.

Stellar Monarch version 1.17

Version 1.17 released

A small update containing interface improvements and some low priority fixes.

– [interface] Planet list button selection persistent and greyed out if not selected.
– [interface] Added subsidies that are in effect to the List of Planets.
– [interface] Beautified menu audio options.
– [interface] Buttons color changed from yellowish to gold.

– [fix] Incorrect Admiral summon tooltip (also made the tooltip more descriptive).
– [fix] Audio rare crash fix (crash if no headphones plugged in/turned on if headphones are the only audio device, also added a warning if no device plugged in).

Automobile Tycoon version 0.15

Version 0.15 released

Finally, newspaper is here! It popups each time there is a big world event (wars, economic crises, etc). Added bankruptcy mechanic (which can be disable via advanced options upon game start), option to retire, secretary and many smaller improvements.

– [feature] Bankruptcy (negative money) will cause a game over if not dealt with within 8 turns (can be disable via advanced options upon game start, existing saves before v0.15 have it disabled).

– [feature] Newspaper (with big events like wars, economic crises, law changes, etc).
– [feature] Added “Call your secretary” phone option (option to disable Quarterly report, etc).
– [feature] Added “Call your uncle” phone option useful when you have trouble with money, using this option reduces the final score (score is not implemented yet).
– [feature] Option to retire (phone/secretary).

– [misc] Adjusted historical events dates (takes into account quarters, not just years).

– [interface] Improved quarterly report.
– [interface] Added global economy meter to quarterly report, so it’s easier to grasp how events affect demand for cars.
– [interface] Bankruptcy warning popup.
– [interface] Beautified menu options (Gameplay, Video, Audio).

– [fix] Audio rare crash fix (crash if no headphones plugged in/turned on if headphones are the only audio device, also added a warning if no device plugged in).

Automobile Tycoon version 0.14

Version 0.14 released

This version introduces workers, labor unions and strikes. Now you need to hire/fire workers, set their wages and possibly deal with labor unions and strikes if the workers are too unhappy. There was also balancing done in this version, research is faster now and banks easier to deal with (depending on difficulty). The promised newspaper feature is not here yet because I’m still waiting for the artist’s assets, it will be in the next version.

– [feature] Hiring and firing workers.
– [feature] Workers wages.
– [feature] Labor unions and strikes (can be disabled in advanced options upon game start).
– [feature] Added skill of workers which grants production output bonus (newly hired workers start with a very low skill).
– [feature] Added reporting of finished cars/components development.

– [balance] Faster research.
– [balance] Adjusted research budget levels effect and cost of research budget levels.
– [balance] Higher bank loan limit, lower bank interest rate.

Automobile Tycoon version 0.13

Version 0.13 released

Reporting system added, so can can easily track what happened. Note that reports are not saved to file in this version. Also in a future version there will be a proper newspaper popup with big news (it’s almost finished, just waiting for the artist to finish the assets) so it will be easier to not miss the important events reports. Events added (wars and economic crises). Several interface improvements.

– [feature] Quarterly report popup after end turn.
– [feature] Reporting system (next to the phone in the office) which allows you to track what happened (finished research, new companies, events, demand changes, tariffs increases, etc).
– [feature] World wars events added (can be disabled via Advanced options upon game start).
– [feature] Economic crises events added: Great Depression, Oil Crisis (can be disabled via Advanced options upon game start).
– [feature] Fuel concern increase (used by car quality calculations).
– [feature] Ecology concern unlock and increase (used by car quality calculations).
– [feature] Improved help.

– [interface] Bookshelf in the office works.
– [interface] Improved demand screen.
– [interface] Improved reports menu on the office screen.
– [interface] Added production volume to quarterly report, other improvements of quarterly report screen.
– [interface] Added tariffs on the world screen.
– [interface] Various beautifications of the interface (R&D budget, Factory machinery, etc).

Stellar Monarch version 1.16

Version 1.16 released

In this version several old rare bugs were tracked and dealt with. Finished unique ships for major civilized races also other smaller additions.

– [feature] All major races got unique ships.
– [feature] Additional audience event for treasury department.

– [interface] An option to Auto Battle after each turn without the need to click SPACE (the option is on the battle list screen).

– [fix] Patrol squadrons not disbanding in some cases bug.
– [fix] Patrol squadrons being locked to Terra in some cases bug.
– [fix] Rebels takeover defensive installations bug.
– [fix] Incorrect display of ship icons on intelligence/military screen.

Automobile Tycoon version 0.12

Version 0.12 released

A big update introducing new technologies system. Now you can research various technologies which can affect engines, chassis, body, extras and production. It’s completely different than the experimental technology levels in previous versions, it’s based on individual named technologies which I concluded was more fitting to the game mood. Also a lot of balancing was done in this version.

Note that the research system would work best with reporting system, which I have not finished yet but it should be shortly. So, it’s a bit annoying since you don’t get (yet) notices when a new tech is unlocked or researched. It will be done in the next version.

– [feature] Research system (technologies). Click Technologies area on the R&D screen to prioritize what to research first and Papers area to set research budget.
– [feature] Added chassis performance (affects effective engine power).
– [feature] Added production bonus effect.
– [feature] Extras redone (now it’s a rating gained via technologies). For now removed extras option on car designer, later this will be back with an option how many extras you wish to install.

– [balance] Engines cylinder 8 and higher need to be unlocked via a proper technology first.
– [balance] Aerodynamics effect on top speed increased.
– [balance] Sales formula adjusted to focus on price more.
– [balance] Weight of cars and components rebalanced.
– [balance] Manufacturing costs of cars and components rebalanced.

– [interface] Star ratings of cars/components changed, now those are relative to competitors.

– [fix] Several small fixes.

Stellar Monarch version 1.15

Version 1.15 released

Two major features in this version. First the ability to set maximum allowed tonnage of a fleet which will helps you not go bankrupt if automated fleets start spawning additional squadrons. Second, the long awaited unique ships for major races! In this version Monarchy and Confederacy got those, remaining major races will get those in v1.16. Also the widely requested sorting and filtering of planets list.

– [feature] Optional max total tonnage of fleet (on Fleet/Shipyard screen), allows you to better control fleet upkeep costs.
– [feature] All major races got unique planetary defences.
– [feature] Monarchy and Confederacy got unique ships (in future version all major races will have unique units).

– [interface] Added list of strategic weapons to Empire/Summary.
– [interface] Added “Imperial frontier” filter on planets list screen which allows you to filter all planets on both sides of the imperial border (frontier imperial planets and neighbour planets) which can be useful for conquest, colonization, etc.
– [interface] Sorting of planets on planets list screen (by population, rare resources, specialization, loyalty, etc).
– [interface] Notice on a planet screen saying which fleet is preparing a conquest of this planet (if any).

– [fix] Fixed placement of sectors direction buttons on Fleet/Orders screen.