Stellar Monarch 2 version 1.20

Version 1.20 released

In this version combat mechanics were adjusted, improved, fixed and clarified. It’s a bit fuzzy what is a new feature, what was wrongly explained and what was broken (it was a mixed bag of stuff), so I just listed all those as “misc”. Some stuff was also simplified (like missiles locking each combat round instead every second round). I also took the opportunity and redesigned and expanded the armor type vs weapon type dynamic. Overall, this version cleaned up some messy stuff related to combat. Oh yes, also traditional small fixes (spelling related mostly).

– [misc] More hull types and weapon types (Laser, Particle Beam, Plasma Gun, Graviton Lance), also Ion renamed to Particle Beam. Added to weapon tooltips the exact effect. Some hull types now have a different weapon type.
– [misc] Missiles attempt to lock on a target enemy ship each combat round (not every second round). The average number of missiles locking per combat round is similar (the change is only to make it less confusing).
– [misc] 50% damage goes to Shields and 50% to Hull (was explained incorrectly in the tooltip). Actually, I was wondering which one is the bug, the mechanic or the tooltip. Decided it’s the tooltip, since 50:50 has some advantages with rounding and is overall easier to grasp.
– [misc] Now aliens can start with Guided Missiles.
– [misc] Other combat related adjustments/fixes.

– [interface] Squadron statistics and espionage tooltip has added that Fighters/Heavy Fighters carry 1 bomb each (and how much damage those deal). Also improved missiles tooltip to make it more clear how those work.

– [fix] Armor ship component was not working.
– [fix] Description of Shields fixed (damage reduction incorrectly listed) (as 1/3 while it’s 50%):
– [fix] Incorrect tooltip info (listed as Hardened Shields instead of Hardened Armor).
– [fix] Incorrect position of some interface elements.
– [fix] Several text related fixes (wrong emperor pronoun in one place and other small stuff).

Reminders
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